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Peter Monks's avatar

Excellent post, thanks Joe. I'm sure these days developers still face technical challenges, but back 30 years ago there seemed to be so much more ingenuity involved in realising an artistic vision which I kind of miss. The idea of cutscenes in a Mega Drive game were unfathomable until they pulled it off.

I really look forward to reading more from you

Chas's avatar

Excellent stuff man, well researched and well written! Can't wait for your book to come out.

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